If You Give a Dog a Donut Activities. The first activity is a simple alphabet matching game. Students will match uppercase and lowercase letters. Each card, of course, features a dog or a donut. Just print out the cards (below) on cardstock. This makes the cards more stable. I also laminate mine for durability.
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Story Sequencing Using Laura Numeroff's IF YOU GIVE A DOG ...
If You Give a Mouse a Cookie Over 55 Pages of Lesson Plans ...
More worksheets similar to - If You Give A Dog A Donut
Who doesn’t love books by Laura
Joffe Numeroff?! I created a new storybook companion pack based on the book, If You Give A Dog A Donut!
If You Give A Dog A Donut Pdf Download Torrent Full
In this file:
-Sequencing Cards: Big version can be used as large visuals while telling and retelling story. If you print two copies of this version, students can play memory matching games with the vocabulary.
-Small version can be used for sequencing on construction paper or a paint stick.
-Sentence Strip: Use with sequencing cards.
-Feed The Dog: Print and laminate the dog page. Cut a hole in the dog’s mouth. Print and laminate the “feeding pictures.” Use the sentence strip on the “feed the dog” page to work on following directions and asking yes/no questions.
-Let’s Describe Card Game: Vocabulary based on story. Students will be provided with a visual to assist them. For each description made, students will earn a point. The student with the most points at the end of the game is the winner.
-Comprehension Board Game: Students can practice their recall and comprehension skills on the task cards to move across the board game. Various question types are used for practice.
-Cause-effect Matching Cards: Students must match the causes and effects from the story. Can use as a memory matching game.
-Compare/Contrast Worksheet: Venn Diagram to compare/contrast a real dog vs. the dog in the story.
-Food vs. Toys Sorting Worksheet: Sort the pictures into the correct category.
-Articulation Donuts: Each card will have a picture/word with the target sound. The card will also have a donut with a point value. The number will let the student know how many times they must produce the target sound. Once the sound is accurately produced, the student may hold onto the card. Once the game is completed, the students may add up their points to determine a winner!
-Sounds included: /k/ initial position, /g/ final position
You can access this fun companion pack by visiting my TpT store HERE!